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Objects

We can therefore import various elements into our project from the hierarchy as well as from the Media Library.

Hierarchy

Basic Shapes​

You can import several types of standard shapes, often used in 3D software to quickly sketch ideas.

Particle

Empty​

If you import an Empty object, represented by a circle, you can use it for certain behaviors that are not available on mesh objects (like the shapes above). Indeed, if you want to create a Smartboard, a Timer, or a teleportation point, you will need an empty object.

Particle

Text​

Text

To the left of Content, there is a button that allows you to link a line from the TextDataBase.

TextDB 1 TextDB 2

-Text Color: allows you to select the text color. -Outline Color: allows you to select the color of the text outline. -Background Color: allows you to select the background color of the text. It is recommended to keep it in order to ensure readability at all times.

Waypoint chain​

A Waypoint chain allows you to create a series of points linked together, forming a path. This path can be used to guide objects with the animate behavior.

Use the shortcut "P" to quickly add points when the Waypoint chain is selected.

Particle Particle

Particle Emitter​

By importing a Particle Emitter, you can create effects like smoke, fire, and others.

Particle

-Particle Visual: allows you to select the desired visual for the particle. -Gravity Direction: indicates the direction of the gravity effect on the particles. -Gravity Factor: allows you to select the intensity of the gravity. -Particle Color Start: allows you to select the color of the particle at the start of its life. -Particle Color End: allows you to select the color of the particle at the end of its life. -Particle Size: allows you to select the size of the particle. -Particle Lifetime: allows you to select the lifetime of a particle. -Loop Duration: allows you to select the duration of the loop. -Rate (per second): allows you to select the number of particles generated per second. -Starting Speed: allows you to select the speed of a particle at the start of its creation. -Origin Shape: allows you to select the shape in which the particles will be created. -Origin Size: allows you to select the size of the origin shape. -Looping: allows you to select whether the particle emitter loops or not. -Pre-Simulate: allows you to select whether the particle emitter is pre-simulated when entering a step or if the simulation will start upon entering the step.